![]() Transport Capacity is the maximum amount of population that can be carried inside a unit or building. Then, other units who have this attribute will appear, such as Hand Cannoneers and Mortars from the Barracks, the Bomber/Nuclear Bomber airplanes and lastly, submarines. It is first noted in Siege Weapons like Catapults and Trebuchets. The Area Effect attribute determines the width of the area affected by an attack. It is possible to edit this attribute in the Scenario Editor through the usage of triggers. Its hidden factor allowed it to be assigned for multiple non-missile units such as archaic Siege Weapons and Towers. Most Missile attacks are ineffective against gun infantry and buildings. It is the resistance an unit has to missile attacks from Bazookas, Minotaurs, Zeus and other units. However, it is present in the game in late epochs. The Missile Armor is a hidden attribute that cannot be increased by improvements or civilization points. This attribute determines how well units endure Laser attacks, which are used by infantry ( Sentinels, Guardians, Watchmen), Tanks and Cybers. The Laser Armor becomes available in late epochs (Digital to Space Age). Cataphracts, Royal/ Imperial Cuirassiers and Tanks have high gun armor. Becomes very important after the Renaissance, since gunpowder becomes the main used weapon until the Digital Age. Gun Armor is the resistance to gun attacks from ranged units. This attribute is possessed by both Shock units and archers, but is more effective for shock units, especially due to units relationship. Present in archers, but also for pierce units themselves.Īrrow Armor is the resistance to arrow damage inflicted by archers. The Pierce Armor is the resistance to pierce attacks ( Spearman, Phalanx, Pikeman etc.). This attribute is notable in Pierce units like the Phalanx or Bronze Cavalry, but are also found in shock units themselves. The Shock Armor or just Shock is how well an unit resists against shock attacks, which are mostly seen in earlier epochs (such as the Maceman and the Horseman from the Copper Age). Speed also affects the gather rate of citizens since it reduces the time it takes for them to drop off resources. Speed can be very important in large and gigantic maps. Typically, infantry has moderate speed, with cybers, aircraft, cavalry, and vehicles having faster speed, and siege engines and ships having lower speed. The Speed of a unit refers to how fast a unit can travel. Range takes a great role in both defensive and offensive strategies, whether you need to crush enemy defenses while staying away from danger or to use units to defend yourself behind Walls. Towers and AA Towers also have the ability to attack from distance. Most units after the Imperial Age have a range statistic. In earlier epochs, these are most notable in Archers and Siege Weapons. Range is the distance that a unit or defensive building can attack from. Some buildings also have an attack stat, such as Towers, a defensive building. Attack types may vary between Shock, Pierce, Arrow, Gun, Missile, and Laser. Attack depends on the attack of the unit itself and Units relationship (Unit beat and be beaten). An unit's health can be replenished in Hospitals or by Strategist Heroes, and buildings can be repaired by Citizens.Īttack is the amount of damage that can be inflicted to an enemy. Health Points or HP is the amount of health of an unit or building, who dies/is destroyed once it reaches zero. ![]() ![]() These stats get gradually stronger throughout the epochs via technologies, but they can also be increased through Civilization Points or Unit Improvements. An Attribute is a stat an unit or building may possess, such as Health Points, Range, and Attack. ![]()
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